-
个人简介
你可以把这段程序放进thonny or python里试试:
##thonny: #from PIL import Image, ImageTk import tkinter as tk from tkinter import messagebox from tkinter import * from tkinter import ttk import random import time import sys from sys import exit import subprocess import pygame pygame.init() pygame.mixer.init() sj=0 a=0 b=0 c=0 ms=0 fs={ "1":"0", "2":"0", "3":"0", "4":"0", "5":"0", "6":"0", "7":"0" } dj={ "1":"", "2":"", "3":"", "4":"", "5":"", "6":"", "7":"" } dd={ "1":"", "2":"", "3":"", "4":"", "5":"", "6":"", "7":"" } j_driddles=[ {"riddle": "什么话全世界都在用?(打一通讯方式)", "answer": "电话"}, {"riddle": "双'mu'不成林", "answer": "相"}, {"riddle": "上面一对竹,下面一撮毛(打古代文房四宝之一,两字)", "answer": "毛笔"}, {"riddle": "字谜:存心不让出大门,你说烦人不烦人。猜一字", "answer": "闷"}, {"riddle": "字谜:格外大方。猜一字", "answer": "回"}, {"riddle": "十张口,一颗心。猜一字", "answer": "思"}, {"riddle": "字谜:多一半,猜一字", "answer": "夕"}, {"riddle": "爷爷打先锋。(打一数学家的名字)", "answer": "祖冲之"}, {"riddle": "古时候的月亮(打一字)", "answer": "胡"}, {"riddle": "二人一直在一起 (打一字)", "answer": "丛"}, {"riddle": "分手(打一字)", "answer": "扮"}, {"riddle": "一夜又一夜(打一字)", "answer": "多"}, {"riddle": "一个人搬两个土(打一字)", "answer": "佳"}, {"riddle": "一家十一口(打一字)", "answer": "吉"}, {"riddle": "上气接下气", "answer": "乞"}, {"riddle": "什么门不能有门栓?", "answer": "球门"}, {"riddle": "一条腿,一排牙,个头不大作用大,每天回家都求他。(打一生活物)", "answer": "钥匙"}, {"riddle": "小小东西妙无穷,茫茫大海逞英雄,红针遥指千里路,心心相印一线通。(打一工具)", "answer": "指南针"}, {"riddle": "鲁迅诞辰100周年(打一成语)", "answer": "百年树人"}, {"riddle": "一人挑两小人", "answer": "夹"}, {"riddle": "一人", "answer": "大"}, {"riddle": "字谜: 点点成金","answer": "全"}, {"riddle": "一边是红,一边是绿,一边怕风,一边怕雨","answer": "秋"}, {"riddle": "一字十三点,难在如何点","answer": "汁"}, {"riddle": "七人头上长了草","answer": "花"}, {"riddle": "九点","answer": "丸"}, {"riddle": "字谜:日复一日","answer": "昌"}, {"riddle": "字谜:半个人","answer": "伴"}, {"riddle": "字谜:半个月亮","answer": "胖"}, {"riddle": "田中,猜一字","answer": "十"}, {"riddle": "旭日东升,猜一字","answer": "九"} ] p_triddles=[ {"riddle": "半布春秋", "answer": "秦"}, {"riddle": "孔子出游载月归 (打一字)", "answer": "甩"}, {"riddle": "四方来合作,贡献大一点", "answer": "器"}, {"riddle": "字谜:家中添一口", "answer": "豪"}, {"riddle": "九只鸟, 猜一个字(猜一种动物名字,一个字)", "answer": "鸠"}, {"riddle": "皇帝从不上早朝(古人的号)", "answer": "卧龙"}, {"riddle": "字谜:一大二小,猜一个字", "answer": "奈"}, {"riddle": "4个人搬个木头", "answer": "杰"}, {"riddle": "有样东西真稀奇,生活生产不能离。要是你去乱碰它,它就对你不客气。(打一能源,一个字)", "answer": "电"}, {"riddle": "字谜:一流水准", "answer": "淮"}, {"riddle": "一来再来", "answer": "冉"}, {"riddle": "一月七日,猜一个字", "answer": "脂"}, {"riddle": "五十对耳朵(打一字)", "answer": "陌"}, {"riddle": "一只黑狗,不叫不吼", "answer": "默"}, {"riddle": "种花要除草,一人来一刀", "answer": "化"}, {"riddle": "一只狗,两个口,谁遇它谁发愁", "answer": "哭"}, {"riddle": "一个礼拜 ,猜一个字", "answer": "旨"}, {"riddle": "1、2、3、4、5(成语)", "answer": "屈指可数"}, {"riddle": "十张口,一颗心。猜一字", "answer": "思"}, {"riddle": "差一点六斤。猜一字", "answer": "兵"}, {"riddle": "自小在一起,目前少联系。猜一字", "answer": "省"}, {"riddle": "字谜:水上工程","answer": "汞"}, {"riddle": "付出爱心","answer": "受"}, {"riddle": "字谜:兄有债","answer": "歌"}, {"riddle": "正字少一横,不作止字猜,猜一个字","answer": "步"}, {"riddle": "如箭在弦,猜一字","answer": "引"}, {"riddle": "有心得志,猜一个字","answer": "士"}, {"riddle": "有目共睹,猜一个字","answer": "者"}, {"riddle": "有两个动物,一个在水里,一个在山上,猜一个字","answer": "鲜"}, {"riddle": "综合门市","answer": "闹"}, {"riddle": "守门员","answer": "闪"} ] k_nriddles=[ {"riddle": "猜字谜:一笔天,一笔地,天地合,竟为一。", "answer": "二"}, {"riddle": "猜字谜:青色米粒,却很神奇。狐狸吃它,变成妲己。", "answer": "精"}, {"riddle": "猜字谜:一个字,只一笔。却像二,不像一。", "answer": "乙"}, {"riddle": "猜字谜:月明时,田边至,小兽出,一身刺。", "answer": "猬"}, {"riddle": "猜字谜:错一寸,说正确。错十分,还正确。", "answer": "对"}, {"riddle": "猜字谜:左千人,右八人。共八千,零八人。", "answer": "秋"}, {"riddle": "猜字谜:一个人,一堆火。四滴血,一行者。", "answer": "煮"}, {"riddle": "猜字谜:四方院,一一到。张开口,吃元宵。", "answer": "园"}, {"riddle": "猜字谜:木人巷,一身在。休要横,本人来。", "answer": "体"}, {"riddle": "猜字谜:缸之后,有个洞。没有物,在其中。", "answer": "空"}, {"riddle": "猜字谜:一加一,难琢磨。不算少,却为多。", "answer": "丰"}, {"riddle": "猜字谜:猪八戒,来拱树。吃完枣,把它吐。", "answer": "核"}, {"riddle": "猜字谜:一只鸟,一根木。说是树,不是树。", "answer": "术"}, {"riddle": "猜字谜:刺丛卧,刀砍落。向下看,两圆果。", "answer": "枣"}, {"riddle": "猜字谜:甜掉牙,因为啥?唐师傅,爆米花。", "answer": "糖"}, {"riddle": "猜字谜:一根藤,一个瓜。一棵树,一朵花。", "answer": "卜"}, {"riddle": "猜字谜:咬两口,泪水流。咬四口,泣声有。", "answer": "犬"}, {"riddle": "猜字谜:十手指,一无力。拿东西,扔飞起。", "answer": "抛"}, {"riddle": "猜字谜:画个它,充饥肠。一起吃,食一张。", "answer": "饼"}, {"riddle": "猜字谜:若公子,半捂眼。似吻声,听得见。", "answer": "么"}, {"riddle": "猜字谜:方院里,小儿睡。数一数,共两对。", "answer": "四"}, {"riddle": "猜字谜:左有十八,右有十八,二四得八,一八得八","answer": "樊"}, {"riddle": "猜字谜:一月亮,一太阳。猜明字,再想想。","answer": "胆"}, {"riddle": "猜字谜:听妻说,共二月。其实有,一个月。","answer": "期"}, {"riddle": "猜字谜:写两笔,一撇长。加一点,变宽广。","answer": "厂"}, {"riddle": "猜字谜:冬天到,收萝卜。务出力,莫前卧。","answer": "处"}, {"riddle": "猜字谜:一条蛇,三寸长。说它瘦,活得长。","answer": "寿"}, {"riddle": "猜字谜:脱包围,前讨伐。汜水关,要夺下。","answer": "导"}, {"riddle": "猜字谜:一分开,两月亮。一挪开,一月亮。","answer": "用"}, {"riddle": "猜字谜:说是事,不是事。若说来,得试试。","answer": "式"}, {"riddle": "猜字谜:一长水,缀残红。三飞鸟,隐前空。","answer": "江"} ] riddles = [ # 添加更多的谜语和答案 ] yykgms=1 class RiddleGames: global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles sj=3 a=7 b=5 c=2 ms=1 riddles=j_driddles def j_d(self): global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles self.jdButton.config(bg='red') self.ptButton.config(bg='white') self.knButton.config(bg='white') sj=3 a=7 b=5 c=2 ms=1 riddles=j_driddles self.aaa="简单" self.l_abel.config(text="请选择模式({}):".format(self.aaa)) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = str(self.aaa)+"\n" file.write(text) def p_t(self): global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles self.ptButton.config(bg='red') self.jdButton.config(bg='white') self.knButton.config(bg='white') sj=2 a=6 b=4 c=2 ms=2 riddles=p_triddles self.aaa="普通" self.l_abel.config(text="请选择模式({}):".format(self.aaa)) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = str(self.aaa)+"\n" file.write(text) def k_n(self): global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles self.knButton.config(bg='red') self.jdButton.config(bg='white') self.ptButton.config(bg='white') sj=1 a=5 b=3 c=2 ms=3 riddles=k_nriddles self.aaa="困难" self.l_abel.config(text="请选择模式({}):".format(self.aaa)) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = str(self.aaa)+"\n" file.write(text) def qd(self): rooot.destroy() def __init__(self,masters): self.masters = masters self.masters.title("模式选择") self.aaa="默认为简单" self.l_abel = tk.Label(self.masters, text="请选择模式({}):".format(self.aaa), font=('微软雅黑', 14)) self.jdButton = tk.Button(self.masters, text="简单", command=self.j_d,bg='white') self.ptButton = tk.Button(self.masters, text="普通", command=self.p_t,bg='white') self.knButton = tk.Button(self.masters, text="困难", command=self.k_n,bg='white') self.qdButton = tk.Button(self.masters, text="确定", command=self.qd) self.l_abel.pack(pady=10) self.jdButton.pack(side='left',anchor=N,padx=10,pady=10) self.qdButton.pack(side='right',anchor=S,padx=10,pady=10) self.ptButton.pack(side='left',anchor=N,padx=10,pady=10) self.knButton.pack(side='left',anchor=N,padx=10,pady=10) rooot.protocol("WM_DELETE_WINDOW",self.closingflast) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = "正常"+"\n" file.write(text) def closingflast(self): pass rooot=tk.Tk() rooot.resizable(False, False) rooot.geometry("+300+300") game = RiddleGames(rooot) rooot.mainloop() xx=0 class RiddleGame: global sj global a global b global c global ms global fs global dj global xx global yykgms global play_obj global wave_obj pygame.mixer.music.load("C:/Users/tyh/Desktop/猜谜游戏1.20.2/猜谜游戏1.20.2/背景音乐.WAV") pygame.mixer.music.play() def __init__(self, master): self.tg=[] self.sf=1 self.master = master self.master.title("猜谜游戏1.20.2") self.riddleses=riddles self.ass="" self.ss="" self.cs=1 self.master.resizable(False, False) self.score = 0 self.time_left = 1 self.riddle_label = tk.Label(self.master, text="", font=('微软雅黑', 14)) self.riddle_label.pack(pady=10) self.answer_entry = tk.Entry(self.master, font=('微软雅黑', 14)) self.answer_entry.pack(pady=10) self.answer_entry.bind('<Return>', self.check_answer) self.score_label = tk.Label(self.master, text="分数: 0", font=('Helvetica', 14)) self.score_label.pack(pady=5) self.time_label = tk.Label(self.master, text="时间: 100秒", font=('微软雅黑', 14)) self.time_label.pack(pady=5) self.time_label_tx = tk.Label(self.master, text="", font=('微软雅黑', 14),fg='red') self.time_label_tx.pack(pady=5) self.tksyts = tk.Label(self.master, text="题库剩余题数:30", font=('微软雅黑', 14),fg='green') self.tksyts.pack(pady=5) self.start_button = tk.Button(self.master, text="重新开始", command=self.start_game) self.start_button.pack(pady=10) self.tc = tk.Button(self.master, text="退出", command=self.eBtnClose) self.tc.pack(pady=10) self.zcd = tk.Menu(self.master) self.cd = tk.Menu(self.zcd, tearoff=0) self.cd.add_command( label='音乐:开', command=self.yykg) self.cd.add_command( label='标准', command=self.bz) self.cd.add_command( label='提示', command=self.ts) self.zcd.add_cascade(label='设置', menu=self.cd) self.master.config(menu=self.zcd) self.master.after(1000, self.countdown) self.next_riddle() root.protocol("WM_DELETE_WINDOW",self.closingflast) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = "正常"+"\n" file.write(text) def closingflast(self): pass def eBtnClose(self): root.destroy() file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = "fmformesfen:用户手动跳出"+"\n" file.write(text) exit() def eBtnCloses(self): global xx global dd global dj global fs global play_obj play_obj.stop() xx=1 root.destroy() class tjs: def dysc(self,n): tj_max="E" tj_max_z=[] for i in range(1,8): if(tj_max>n["{}".format(i)]): tj_max=n["{}".format(i)] tj_max_z=[] tj_max_z.append("第"+str(i)+"小组") elif(tj_max==n["{}".format(i)]): tj_max_z.append("第"+str(i)+"小组") file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = str(tj_max_z)+"\n" file.write(text) return tj_max_z def zhsc(self,n): tj_min="A" tj_min_z=[] for i in range(1,8): if(tj_min<n["{}".format(i)]): tj_min=n["{}".format(i)] tj_min_z=[] tj_min_z.append("第"+str(i)+"小组") elif(tj_min==n["{}".format(i)]): tj_min_z.append("第"+str(i)+"小组") file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = str(tj_min_z)+"\n" file.write(text) return tj_min_z def zxsc(self,n): tj_zx_z=[] for i in range(1,8): zx_x=n["{}".format(i)] if(zx_x=="自取"): tj_zx_z.append(str(i)) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = str(tj_zx_z)+"\n" file.write(text) return tj_zx_z def lqzdsc(self,n): tj_lqzd_z=[] for i in range(1,8): lqzd_x=n["{}".format(i)] if(lqzd_x=="领取指定"): tj_lqzd_z.append(str(i)) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = str(tj_lqzd_z)+"\n" file.write(text) return tj_lqzd_z def zj(self): rot.destroy() exit() def __init__(self,masters): self.masters = masters self.masters.title("统计") self.dyf=','.join(self.dysc(dd)) self.zhf=','.join(self.zhsc(dd)) self.zxf='、'.join(self.zxsc(dj)) self.lqzdf='、'.join(self.lqzdsc(dj)) self.tj_label1 = tk.Label(self.masters, text="第1组得分:{},等第是{}".format(fs["1"],dd["1"]),font=('微软雅黑', 30)) self.tj_label2 = tk.Label(self.masters, text="第2组得分:{},等第是{}".format(fs["2"],dd["2"]),font=('微软雅黑', 30)) self.tj_label3 = tk.Label(self.masters, text="第3组得分:{},等第是{}".format(fs["3"],dd["3"]),font=('微软雅黑', 30)) self.tj_label4 = tk.Label(self.masters, text="第4组得分:{},等第是{}".format(fs["4"],dd["4"]),font=('微软雅黑', 30)) self.tj_label5 = tk.Label(self.masters, text="第5组得分:{},等第是{}".format(fs["5"],dd["5"]),font=('微软雅黑', 30)) self.tj_label6 = tk.Label(self.masters, text="第6组得分:{},等第是{}".format(fs["6"],dd["6"]),font=('微软雅黑', 30)) self.tj_label7 = tk.Label(self.masters, text="第7组得分:{},等第是{}".format(fs["7"],dd["7"]),font=('微软雅黑', 30)) self.qd_button = tk.Button(self.masters, text=" 确定 ",width=20, command=self.zj,font=('微软雅黑', 30)) self.dy = tk.Label(self.masters,text=" 第一名:{}".format(self.dyf),font=('微软雅黑', 20)) self.zh = tk.Label(self.masters,text=" 最后一名:{}".format(self.zhf),font=('微软雅黑', 20)) self.zx = tk.Label(self.masters,text=" 请{}组自选零食".format(self.zxf),font=('微软雅黑', 25)) self.lqzd = tk.Label(self.masters,text=" 请{}组领取指定零食".format(self.lqzdf),font=('微软雅黑', 25)) self.tj_label1.grid(row = 0, column = 0) self.tj_label2.grid(row = 1, column = 0) self.tj_label3.grid(row = 2, column = 0) self.tj_label4.grid(row = 3, column = 0) self.tj_label5.grid(row = 4, column = 0) self.tj_label6.grid(row = 5, column = 0) self.tj_label7.grid(row = 6, column = 0) self.qd_button.grid(row = 7, column = 0) self.dy.grid(row = 0, column = 1) self.zh.grid(row = 1, column = 1) self.zx.grid(row = 2, column = 1) self.lqzd.grid(row = 3, column = 1) if(self.zhf=='第1小组,第2小组,第3小组,第4小组,第5小组,第6小组,第7小组'): self.dy.config(text="") if(self.lqzdf=='1、2、3、4、5、6、7'): self.zx.config(text="") rot.protocol("WM_DELETE_WINDOW",self.closingflast) def closingflast(self): pass rot=tk.Tk() rot.resizable(False, False) game = tjs(rot) rot.mainloop() def next_riddle(self): global sj global a global b global c global ms self.d=0 if self.time_left > 0: # 从数据库中随机选择一个谜语 self.current_riddle = random.choice(self.riddleses) self.riddle_label.config(text=self.current_riddle["riddle"]) for i in self.riddleses: self.d+=1 if self.d==1: self.time_left=0 if self.score>=a: self.ass="A" elif self.score>=b: self.ass="B" elif self.score>=c: self.ass="C" else: self.ass="D" self.riddle_label.config(text="谜语已用尽!游戏结束。你的等级是{}".format(self.ass)) self.answer_entry.config(state='disabled') self.time_label.config(text="时间: {}秒".format(0)) self.start_button.config(text="退出", command=self.eBtnClose) self.start_button.destroy() if self.d==0: root.destroy() def countdown(self): global sj global a global b global c global ms global fs global dj if self.time_left == 0 and self.d!=1: if self.score>=a: self.ass="A" elif self.score>=b: self.ass="B" elif self.score>=c: self.ass="C" else: self.ass="D" if ms==1: if self.ass=="B" or self.ass=="C" or self.ass=="D": self.ss="领取指定" else: self.ss="自取" elif ms==2: if self.ass=="C" or self.ass=="D": self.ss="领取指定" else: self.ss="自取" elif ms==3: if self.ass=="D": self.ss="领取指定" else: self.ss="自取" self.riddle_label.config(text="时间到!游戏结束。你的等级是{}".format(self.ass,self.ss)) self.answer_entry.config(state='disabled') self.start_button.config(text="重新开始", command=self.reset_game) fs["{}".format(self.cs)]=self.score dj["{}".format(self.cs)]=self.ss dd["{}".format(self.cs)]=self.ass if self.time_left > 0 and self.d!=1: self.time_left -= 1 self.time_label.config(text="时间: {}秒".format(self.time_left)) if self.time_left <= 10: if self.time_left == 0: self.time_label_tx.config(text="".format(self.time_left)) else: self.time_label_tx.config(text="警告:时间还剩{}秒".format(self.time_left)) self.master.after(1000, self.countdown) def check_answer(self, event): global sj global a global b global c global ms global riddles def sus(a,b): global riddles j=0 for i in b: if i==a: break j+=1 file_path = '删除题目.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = str(riddles[j])+"\n" file.write(text) self.tksyts.config(text="题库剩余题数:{}".format(self.d-2)) if(self.d<=5): self.tksyts.config(fg="red") else: self.tksyts.config(fg="green") user_answer = self.answer_entry.get().strip() correct_answer = self.current_riddle["answer"] if user_answer.lower() == correct_answer.lower(): sus(self.current_riddle,riddles) self.score += random.randint(1,sj) self.score_label.config(text="分数: {}".format(self.score)) tk.messagebox.showinfo('right', '恭喜你,猜对了,加分') riddles.remove(self.current_riddle) else: if user_answer.lower() == "": tk.messagebox.showinfo('skip', '已经跳过') self.tg.append(self.current_riddle) riddles.remove(self.current_riddle) else: sus(self.current_riddle,riddles) tk.messagebox.showerror('error', '猜错了,正确答案是:{}'.format(self.current_riddle["answer"])) riddles.remove(self.current_riddle) self.answer_entry.delete(0, 'end') self.next_riddle() def start_game(self): for i in self.tg: self.riddleses.append(i) self.tg=[] self.score = 0 self.time_left = 100 self.score_label.config(text="分数: 0") self.time_label.config(text="时间: 100秒") self.answer_entry.config(state='normal') self.next_riddle() def reset_game(self): global ms global riddles self.sms=ms self.riddleses=riddles for i in self.tg: self.riddleses.append(i) self.tg=[] self.score = 0 self.time_left = 100 self.lll() if self.cs>=7: self.eBtnCloses() else: self.msxz() def msxz123(self): global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles global xx class RiddleGames: global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles global xx sj=3 a=7 b=5 c=2 ms=1 riddles=j_driddles def j_d(self): global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles global xx self.jdButton.config(bg='red') self.ptButton.config(bg='white') self.knButton.config(bg='white') sj=3 a=7 b=5 c=2 ms=1 riddles=j_driddles self.aaa="简单" self.l_abel.config(text="请选择模式({}):".format(self.aaa)) def p_t(self): global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles global xx self.ptButton.config(bg='red') self.jdButton.config(bg='white') self.knButton.config(bg='white') sj=2 a=6 b=4 c=2 ms=2 riddles=p_triddles self.aaa="普通" self.l_abel.config(text="请选择模式({}):".format(self.aaa)) def k_n(self): global sj global a global b global c global ms global riddles global j_driddles global p_triddles global k_nriddles global xx self.knButton.config(bg='red') self.jdButton.config(bg='white') self.ptButton.config(bg='white') sj=1 a=5 b=3 c=2 ms=3 riddles=k_nriddles self.aaa="困难" self.l_abel.config(text="请选择模式({}):".format(self.aaa)) def qd(self): global xx xx=1 rooot.destroy() def __init__(self,masters): self.masters = masters self.masters.title("模式选择") self.aaa="默认为简单" self.l_abel = tk.Label(self.masters, text="请选择模式({}):".format(self.aaa), font=('微软雅黑', 14)) self.jdButton = tk.Button(self.masters, text="简单", command=self.j_d,bg='white') self.ptButton = tk.Button(self.masters, text="普通", command=self.p_t,bg='white') self.knButton = tk.Button(self.masters, text="困难", command=self.k_n,bg='white') self.qdButton = tk.Button(self.masters, text="确定", command=self.qd) self.l_abel.pack(pady=10) self.jdButton.pack(side='left',anchor=N,padx=10,pady=10) self.qdButton.pack(side='right',anchor=S,padx=10,pady=10) self.ptButton.pack(side='left',anchor=N,padx=10,pady=10) self.knButton.pack(side='left',anchor=N,padx=10,pady=10) rooot.protocol("WM_DELETE_WINDOW",self.closingflast) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = "正常"+"\n" file.write(text) def closingflast(self): pass rooot=tk.Tk() rooot.resizable(False, False) rooot.geometry("+300+300") game = RiddleGames(rooot) rooot.mainloop() def msxz(self): self.msxz1() def msxz1(self): global xx global riddles while(1): if xx==0: self.msxz12() else: break if xx==1: xx=0 self.cs+=1 self.score_label.config(text="分数: 0") self.time_label.config(text="时间: 100秒") self.answer_entry.config(state='normal') self.next_riddle() self.master.after(1000, self.countdown) self.sf=1 file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = "正常"+"\n" file.write(text) def msxz12(self): self.msxz123() def lll(self): global ms global riddles global j_driddles global p_triddles global k_nriddles if ms==1: j_driddles=riddles elif ms==2: p_triddles=riddles elif ms==3: k_nriddles=riddles def yykg(self): global yykgms if(yykgms==1): self.yykgg("关") yykgms=0 pygame.mixer.music.pause() else: self.yykgg("开") yykgms=1 pygame.mixer.music.unpause() def yykgk(self,yyms): self.cd.entryconfig(0, label='音乐:{}'.format(yyms)) def yykgg(self,yyms): self.cd.entryconfig(0, label='音乐:{}'.format(yyms)) def bz(self): self.delete_all_widgets_bz(self.master) def ts(self): self.delete_all_widgets_ts(self.master) def delete_all_widgets_bz(self,master): # 逐个删除所有子部件 for widget in self.master.winfo_children(): widget.destroy() self.tg=[] self.sf=1 self.master = master self.master.title("猜谜游戏1.20.2") self.riddleses=riddles self.ass="" self.ss="" self.cs=1 self.master.resizable(False, False) self.score = 0 self.time_left = 1 self.riddle_label = tk.Label(self.master, text="", font=('微软雅黑', 14)) self.riddle_label.pack(pady=10) self.answer_entry = tk.Entry(self.master, font=('微软雅黑', 14)) self.answer_entry.pack(pady=10) self.answer_entry.bind('<Return>', self.check_answer) self.score_label = tk.Label(self.master, text="分数: 0", font=('Helvetica', 14)) self.score_label.pack(pady=5) self.time_label = tk.Label(self.master, text="时间: 100秒", font=('微软雅黑', 14)) self.time_label.pack(pady=5) self.time_label_tx = tk.Label(self.master, text="", font=('微软雅黑', 14),fg='red') self.time_label_tx.pack(pady=5) self.tksyts = tk.Label(self.master, text="题库剩余题数:30", font=('微软雅黑', 14),fg='green') self.tksyts.pack(pady=5) self.start_button = tk.Button(self.master, text="重新开始", command=self.start_game) self.start_button.pack(pady=10) self.tc = tk.Button(self.master, text="退出", command=self.eBtnClose) self.tc.pack(pady=10) self.zcd = tk.Menu(self.master) self.cd = tk.Menu(self.zcd, tearoff=0) self.cd.add_command( label='音乐:开', command=self.yykg) self.cd.add_command( label='标准', command=self.bz) self.cd.add_command( label='提示', command=self.ts) self.zcd.add_cascade(label='设置', menu=self.cd) self.master.config(menu=self.zcd) self.master.after(1000, self.countdown) self.next_riddle() root.protocol("WM_DELETE_WINDOW",self.closingflast) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = "正常"+"\n" file.write(text) def delete_all_widgets_ts(self,master): # 逐个删除所有子部件 for widget in self.master.winfo_children(): widget.destroy() self.tg=[] self.sf=1 self.master = master self.master.title("猜谜游戏1.20.2") self.riddleses=riddles self.ass="" self.ss="" self.cs=1 self.master.resizable(False, False) self.score = 0 self.time_left = 1 self.riddle_label = tk.Label(self.master, text="", font=('微软雅黑', 14)) self.riddle_label.pack(pady=10) self.answer_entry = tk.Entry(self.master, font=('微软雅黑', 14)) self.answer_entry.pack(pady=10) self.answer_entry.bind('<Return>', self.check_answer) self.score_label = tk.Label(self.master, text="分数: 0", font=('Helvetica', 14)) self.score_label.pack(pady=5) self.time_label = tk.Label(self.master, text="时间: 100秒", font=('微软雅黑', 14)) self.time_label.pack(pady=5) self.time_label_tx = tk.Label(self.master, text="", font=('微软雅黑', 14),fg='red') self.time_label_tx.pack(pady=5) self.tksyts = tk.Label(self.master, text="题库剩余题数:30", font=('微软雅黑', 14),fg='green') self.tksyts.pack(pady=5) self.start_button = tk.Button(self.master, text="重新开始", command=self.start_game) self.start_button.pack(pady=10) self.ts_button = tk.Button(self.master, text="提示", command=self.ts_ts) self.ts_button.pack(pady=10) self.tc = tk.Button(self.master, text="退出", command=self.eBtnClose) self.tc.pack(pady=10) self.zcd = tk.Menu(self.master) self.cd = tk.Menu(self.zcd, tearoff=0) self.cd.add_command( label='音乐:开', command=self.yykg) self.cd.add_command( label='标准', command=self.bz) self.cd.add_command( label='提示', command=self.ts) self.zcd.add_cascade(label='设置', menu=self.cd) self.master.config(menu=self.zcd) self.master.after(1000, self.countdown) self.next_riddle() root.protocol("WM_DELETE_WINDOW",self.closingflast) file_path = '日志输出.txt' with open(file_path, mode='a', encoding='utf-8') as file: # 追加字符串 text = "正常"+"\n" file.write(text) def ts_ts(self): pass # 创建Tkinter窗口 root = tk.Tk() root.geometry("+300+300") game = RiddleGame(root) root.mainloop()你读过《三体》吗?
那你一定对这段C++代码的运行效果很熟悉:
#include<bits/stdc++.h> #include<iostream> using namespace std; int main() { char strings[1000000]={0}; while(1) { cout<<"C:> "; gets(strings); puts(strings); } return 0; } -
通过的题目
-
最近活动
This person is lazy and didn't join any contests or homework. -
最近编写的题解
题目标签
- 一本通编程启蒙
- 150
- 系统测试
- 1